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Weekend Inspiration: Control Ableton Live with Your iPhone
While we’re having a weekend of Live tutorials, here’s another one for you, this time using your iPhone / iPod touch. Now, I’m not sure I’d want to do a whole set like this, necessarily — but here’s a thought: you could use this to do some sound checks out in the house instead of stuck behind your laptop listening through monitors. I’m sure there are other applications, as well. Enjoy!
The secret ingredient this time is i3L (pronounced “eye thrill”), the MIDI bridge app from VJ superstar group artificial eyes out of Turkey. They note that Mexican audiovisual collective Nortec are also making use of i3L (for video triggering).
See our iPhone/iPod touch music tool round-up from earlier this week for other goodies to load up on your device. To me, the iPod touch is the real bargain here; it’s going for under US$300, with used/refurb models going for a bit less — especially given you don’t need a mobile phone contract. Now if only there were a hard drive model…
Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares
Our friend Gustavo Bravetti is back with more Ableton Live tutorials. Looks like good fodder for working on some music making this weekend — especially if you’re not familiar with some of these techniques.
First up: cascading follow actions can break up endless looping repetition by triggering complex patterns. Gustavo throws in some "dummy clips" or "ghost clips" for adding additional automation.
Next, if you followed Gustavo’s bass drum tutorial with Operator and want to follow it up with some snares (and resonance), have a look at this:
More details at Gustavo’s iproducer column.
By the way, to anyone who wanted more "advanced" tutorials (or more beginning, for that matter — it’s all relative) — feel free to send us requests. Now I’m sort of intrigued by synthesizing drums; I’ve been chatting with a couple of our contributors here about Native Instruments’ FM8. The whole beauty of Operator is its simplicity, but maybe we should see if we can make an FM8 kit, as well. (And you’re not restricted to using Ableton’s own instruments in the Live Drum Rack, either.)
If you make stuff this weekend, or find tips of your own, let us know!
Mac Audio Glitches: Serato Reports; Avoid 10.5.2, AirPort For Now
As more readers send in reports, the picture looks something like this: both Mac OS X 10.5.2 and an AirPort update for Tiger are suspect in problems causing audio dropouts and other issues on some (not all) recently-updated Macs. Serato is joining Native Instruments in saying 10.5.2 is "officially unsupported." At the same time, a number of readers on Tiger are reporting dropouts with their AirPort switched on; if you haven’t installed the AirPort update, I’d avoid it just in case, but in the meantime, try switching off your AirPort card while doing audio work if you run into trouble.
Here’s the Serato report:
Mac OS X Version 10.5.2 not officially supported
Scratch LIVE users have reported various problems, including increased USB dropouts, after installing the 10.5.2 update of Mac OS X.
While these are yet to be confirmed and followed up with Apple, it is currently not recommended that users update to 10.5.2.
Users who have already updated and are experiencing problems should start a topic in the help forum to let us know the details and receive technical support.
In case this comes as a surprise to anyone, it shouldn’t. Real-time music applications are very probably the most timing-dependent of any consumer application. If only we could get every software engineer in the world to do real-time music making. (Well, at least a fair number do.)
Speaking of real-time, we appear to be getting this news close to real-time. Be sure to send detailed results to software you’re working with — as precise as possible — and hopefully this issue will be resolved soon. And be sure to comment here, as well, as all that data really is helpful.
AirPort fix upcoming? If it makes you feel any better, 10.5.x Leopard could generally screw up your AirPort, too. MacFixIt reports that 10.5.3 will resolve these issues and suggests some fixes. I hope that music playback issues get on Apple’s priority list with these fixes, as well, with these other fixes — rather than music users getting left by the wayside. At least AirPort seems to be the target of the updates, which suggests that whatever is causing this issue may be in the process of getting fixed, as well.
Mac OS X 10.5.2: Music and Audio Problems on Apple Laptops? (Or Blame AirPort?)
Apple’s "point" releases — those seemingly-harmless updates you get automatically in Software Update — do sometimes break stuff. I tend to ignore the updates until I’ve had a chance to confirm they’re okay. Case in point: it looks like 10.5.2 can result in glitchy audio on laptops.
Native Instruments has an official statement out on the problem, but according to them, this issue can affect software from other vendors, as well:
User feedback and internal testing indicates that recent changes introduced by Apple in Mac OS X 10.5.2 can cause audio dropouts and similar problems on Macbook/Macbook Pro computers. This issue is not limited to NI software in particular, but applies to performance-criticial music software in general.
Therefore, Native Instruments currently cannot guarantee the proper operation of its products under Mac OS X 10.5.2. If possible, users should refrain from upgrading beyond Mac OS X 10.5.1 until further information about this issue becomes available.
Now, I will say this: I am frustrated with Apple’s OS upgrade approach — and I think on any OS, media support is the most vulnerable area.
It’s not uncommon for changes to Mac OS and QuickTime, changes that have significant effects on third-party developers, to show up in these point updates. I talk to developers regularly, and I know they are regularly caught by surprise. That seems unnecessary — especially given Apple’s otherwise sparkling OS record. Users are encouraged to automatically update their systems, so presumably those updates should be critical bug fixes and security updates only. Bug fixes in one place can introduce bugs in another, of course. But that’s another reason third parties need to have their hands on this changes sooner, with better communication about what’s happening, so issues get fixed before, not after, an OS gets released.
By and large, I think Apple deserves the credit it gets for the quality of the OS and Core Audio. And responsibility lies equally with third-party developers to test as aggressively as possible; I can’t say whether they’re using builds as soon as they get them, because I don’t know. But of course, on any operating system — Linux and Windows, as well — music/audio (and video) are the areas most often affected by these kinds of subtle problems. On any OS, improving communication between OS developers and application developers, and increasing the amount of testing and quality control on changes impacting media playback could improve the experience for everyone.
In the meantime:
- I suggest, as always, avoiding system updates until you’ve verified compatibility, particularly if you have a machine you’re using for critical tasks like live music performance.
- We’ll keep an eye on this issue here on CDM and let you know when we hear more.
- If you are using 10.5.2, let us know your experience — and I imagine it’s possible, as with all of these kind of issues, that you’re running 10.5.2 on a MacBook/MBP with no problem at all.
And you may even want to avoid upgrading to Leopard from 10.4 until you’ve verified compatibility with your tools. Native has another statement out, this one apparently vendor-specific, that suggests RTAS issues with NI software on Pro Tools. I’m still running 10.4 on my Macs here, just because it’s doing it’s job, and it remains a fantastic OS. I know plenty of people equally happy with 10.5, but it’s worth some research.
See full NI details on Leopard here:
Compatibility with Mac OS X 10.5 Leopard
And stay tuned.
Updated: Is Airport the Problem?
Well, there’s a reason I ended this headline with a question mark. The update in question may actually be an Airport update, not an OS update. From our first comment:
Rather than this being a 10.5.2 problem, it could be a separate issue with Airport software. I’m running 10.4.11, and since a recent software update I have to turn off my Airport card when doing audio stuff.
This was suggested to me by Ableton, who say this is a common problem.
As far as 10.5.2, there aren’t direct changes to Core Audio (as I said, the point is that audio performance is vulnerable to changes elsewhere). 10.5.2 has some specific AirPort changes:
* Improves connection reliability and stability
* Includes 802.1X improvements.
* Resolves certain kernel panics.
About the Mac OS X 10.5.2 Update
Lest you think this can fuel your latest OS war argument, there was recently a similar issue involving networking and audio performance on Windows Vista. This stuff is really incredibly delicate.
I’m not sure about 10.4.11; that update doesn’t mention AirPort, and it came out in November. I’ve been running it without incident, as have others. There was, however, an AirPort Extreme Update released on March 27 for Intel machines running 10.4.11. I don’t want to implicate something without evidence, but if anyone with these updates can let us know what your experience has been, that’d be helpful.
More updates: Serato also reports issue
Check out our latest story for still more details; it seems Serato have also reported issues with 10.5.2 (and recommend avoiding the upgrade), and the most recent AirPort update for 10.4.11 is likewise suspect. Time to turn Software Update off altogether? I’m considering it on my Tiger-running performance MacBook.
Track Where Your Fans Come From, Free
Brad Sucks, the (despite the name) well-loved Internet musician, has been blogging and releasing tools he’s building to make his online music life better. This one is especially nice: it’s a simple, open source script that connects mailing list sign-ups to Google Maps. Armed with this information, it’s easier to see where your fans are. (Image at right seems to suggest at least a one-person gig offshore of Nigeria, but you get the idea.)
Brad’s Mappy Email Signup Release
Early data is really interesting already. Of course, you need to have more than, say, five fans, but now’s a good time to start. I’m revamping some sign-ups around CDM, so I hope to try this here soon.
Previously from Brad: the brad sucks digital download store, which hooks you up with your own Amazon S3 and PayPal-powered online music store.
Brad also has a tool for asking for donations:
http://www.bradsucks.net/gimme/
http://www.bradsucks.net/projects/gimme/
Digidesign’s New Groovemaking Instrument in Free Preview
Slicing, remixing, looping, "live performance-oriented features" … this is Digidesign we’re talking about, right? Digi’s Advanced Instrument Research (A.I.R.) unit, the fruits of the acquisition of Wizoo, may have a pretentious name, but they’ve been doing some pretty great work on new instruments. The new project, Transfuser, will have to enter some crowded waters. Loop slicing and handling already works pretty nicely in Ableton Live (especially with Live 7’s drum racks), in instrument form in FL Studio 8’s awesome Edison and Slicex, and in tools like fxpansion’s GURU. (Superficially, at least, Transfuser bears more than a passing resemblance to the latter in its overall UI layout. And then there’s the fact that the knobs look like they were lifted directly from Live.)
Of course, Transfuser isn’t for FL Studio users. As with previous AIR releases, the Digi-owned Wizoo now make plug-ins for Pro Tools only. And if you are a Pro Tools user, you don’t have to listen to me or try to squint at the screenshots: you can take Transfuser for a test drive free. Download the plug-in for Pro Tools (LE/HD/M-Powered) before June 25, and it’ll operate for three months, no restrictions.
Transfuser Preview [Digidesign]
I can already see from these shots that this isn’t quite the way I’d want to work, personally, let alone enticing enough to make me deal with Pro Tools as a host. But "groove-making" is different for different people, so I’d be very eager to hear what someone else thinks. If you’d like to write up a mini-review for CDM, let us know.
Ableton Does Orchestras; Which Section Would a Good Lutheran Get?
Ableton announced that they’d be doing an orchestral sample library — called, logically enough, the Orchestral Instrument Collection — way back when Live Suite came out last year. But Orchestral Instruments actually didn’t ship then. As of this week, it is shipping.
You can buy the whole library for US$599, or you can pick up sections a la carte for $189 (or, oddly, $159 for Orchestral Percussion). Like the Essential Instruments Collection, the samples come from SONiVOX, with high-fidelity and low-fidelity (read: lightweight for performance) versions. There’s also something new called "SmartPriming" for system resources. I haven’t yet gotten my hands on this, so I can’t comment yet; obviously, it comes down to how important Live integration is to you, or whether you’d prefer a third-party orchestral library.
The a la carte sections, though, makes me think of Garrison Keillor’s Young Person’s Guide to the Orchestra skit. (It’s Classical Music humor. My apologies.) One way to choose sections: think about which God would want you to buy. Excerpt:
But for a Lutheran who feels led to play in an orchestra, the first question must be: are you kidding? An orchestra? Are you sure this is what you want? Do you know what you are getting into? Opera. Is that anyplace for a Christian? Don Juan and Mephistopheles and Wagner and all his pagan goddesses hooting and hollering, and the immorality — I mean, is anybody in opera married?
Not to give away the punchline, but not surprisingly harps and percussion (think about the patience required to be an orchestral percussionist) win out, so that could theoretically guide your purchase decision here. Just remember:
The French Horn takes too much of a person’s life. French horn players hardly have time to marry and have children. The French horn is practically a religion all by itself.
Software is different, of course. A Young Lutheran’s Guide to Music Software, anyone?
Guitar Rig Software, Hardware Bundle Available Soon On The Cheap
Native Instruments is releasing some cheaper ways of getting at their software guitar modeler, Guitar Rig, in the form of a cheaper software version and a hardware bundle:
- Guitar Rig 3 XE is a "lite" version of Guitar Rig, focused on the basics — 5 guitar/bass amps, 12 cabinets, and 21 effects. It also some of the "helper" modules from Guitar Rig, including a metronome, tapedeck, and tuner — but no looping module, which is one of my favorites. (See the full list.) US$99 on its own.
- Guitar Session bundles the LE software with Cubase 4 LE, some pop drums for KORE player via a soundpack, and the Session I/O audio hardware. US$250 for the bundle, available June 1 worldwide.
The audio hardware, of course, is the highlight of the bundle. It’s USB 2.0, has some nice converters (Cirrus Logic), and has 2 inputs, 2 outputs — both mics do line and Hi-Z for guitars and basses; one also has mic in with phantom power. 24-bit / 192 kHz is probably overkill for the guitar hobbyist target market — it’s overkill for me, too. But I’ve been really happy with NI’s recent audio hardware, as have the other folks I know, particularly those who have tried their Audio 8 DJ interface. (Ean Golden DJ Tech Tools just did a review.)
Guitar Rig Session Product Page
In fact, there’s nothing that means you have to be a guitarist to get this bundle. Guitar Rig sounds very nice as a general-purpose effects suite; I’ve used it on everything from drums to sitar, and it’s especially nice on keyboards. And the audio interface comes at a nice price.
If you can afford spending more, though, it could be worth it. Guitarists (and others, too) will likely miss Guitar Rig’s foot pedal control, and the tape loop module is one of the gems of the suite. Also, NI’s Audio 8 DJ and Audio Kontrol 1 each have assignable headphone outs for monitoring a separate headphone mix. But for what you pay, this is a pretty good deal for someone. It’ll just have to stand up to competing budget solutions from Line6 and IK Multimedia — there’s some really intense competition in this market.
Oh, and "XE" is at least a step forward from everyone else using the letters "LE."
Didn’t intend for this post to go on this long. Now you know what it’d be like if I worked at Guitar Center and you had to talk to me. (I imagine lots of customers awkwardly walking away, or pretending to get a mobile phone call.)
iPod Touch/iPhone for Music Round-up
If we’ve learned one thing on this site, it’s this: if it’s a computer, big or small, someone’s going to find a way to make music. The iPod / iPhone, with their Mac OS-derived software guts and a multi-touch interface, are no exception — with or without Apple’s blessing. Here’s a look at what people are doing, including some apps you can download right now, and where this might go musically, whether it’s just a couple of fun toys or trying to make that pretty pocket device an instrument.
Background
There’s no question what makes the iPod Touch and iPhone significant: they are tiny, palm-sized Macs, running all the stuff that makes a Mac a Mac — Cocoa, of course, but even music-specific stuff like Core Audio and Audio Units. (For more details, have a look at the WWDC session highlights spotted by Palm Sounds, all of interest to audio specifically. It could easily be mistaken for desktop development. The Unity 3D game engine is on its way, too.) And even if you’re not planning on picking up mobile Apple hardware, this says something about the rapidly-advancing direction of mobile computing. There was a lot of talk about mobile convergence in the 90s and early years of this decade, but now it’s here.
Of course, there are strings attached. Apple was in no rush to get an official SDK and firmware out to developers, relenting only this year. And it strikes me as I see iPhones on the go that the coolest stuff is happening using "jailbreaked" phones — phones specifically hacked to get around Apple’s requirements. Even when Apple goes official, that’s likely to continue: Apple has placed some arguably onerous restrictions on development. Software has to be Apple-approved and sold via iTunes, and basic capabilities like multitasking are a no-no. Someone’s just called? Great. Your app just quit. (Bizarrely, even extremely low-end phones are willing to multitask, but not Apple’s far-superior hardware.) Whatever arguments you may make for Apple’s approach, my guess is the hard-core iPhone/Touch owner will remain outlaws to get the full capability out of their device.
Also, despite some common elements, the implementations of APIs on the mobile devices are not as complete as on desktop Mac OS. Chad from miniMusic tells PalmSounds that some features currently available in Core Audio on the desktop are missing on mobile — at least for now.
Then there’s the fact that the major Apple strength is Cocoa and Mac-based development — meaning I remain curious about what the Windows and Linux camps will do in this space, particularly Linux. Those folks do have a major, uphill battle to match Apple’s achievement here in terms of software. One would think, though, that Linux should have a bit of an edge because its comparative modularity, whereas Mac OS X was designed solely as a desktop OS — though mobile development is hard, either way.
For Mac-based development, though, iPhone and iPod Touch are here now (always a major advantage in technology). Its full-fledged Mac roots have led to the fanciful image at right and some heated discussion on CDM’s forums earlier this spring. But let’s have a look and what’s here now for the iThings, like MooCowMusic’s Band app (pictured, top).
Music Tools and Toys for Touchable ApplesBecause of the small size of the iPod Touch / iPhone — and the relatively large size of your fingers — many of the pocketable music apps tend in the toy direction, but they’re fun toys, nonetheless. Moo-Cow-Music has made a splash with its various apps. Its band app features a full set of multi-touch instruments, recording and playback, and a metronome. It certainly could work nicely as a sketchpad, and you can build your own instruments by making your own samples, images, and describing the combination of the two using a simple text file definition file. It’s not available as I write this, but is promised in donation-supported form soon.
Moo-Cow Music Band [via Palm Sounds]
Some of their other apps (modules within Band, basically) are available for free download once you’ve jailbroken your device; check out the main Moo-Cow page for the selection, and see their forums for the latest.
Also in the toy category, MixMeister Scratch is an upcoming (unreleased) app for scratching on top of songs on your iPod Touch / iPhone. Unfortunately, it seems this is really a toy — it only supports preset scratching sounds, not scratching the actual tune (which seems like it’d be more fun, even if it weren’t a serious scratch tool).
Far more fun: BeatPhone, as covered previously here, has a set of pads for playing samples, with some very cool features planned. Check out the project page.
For guitarists, there’s PocketGuitar (found on onetonnemusic, the blog of CDM’s graphic designer and "brand identity maestro" Nat).
Real Music Made with iPhone + TouchOkay, so enough of the toys — can you make compelling music with an iPod Touch or iPhone? Whether it’d be your first choice or not, the answer is already demonstrably yes. (And that means we get to look at still more toys and tools…)
Coder kasatani has put together a brilliant video on his blog. There seems to be something about Japanese culture that encourages artists to be musical with miniature electronics and simple elements; I always find it aesthetically refreshing.
Japanese-speaking readers, if you can translate more of what I’m seeing here, I’d much appreciate it! The video itself seems not to be embeddable, so have a look below — and dig all the lovely flying Japanese text.
Musical demo using a suite of iPhone/iPod Touch Apps [Hatena::Diary blog]
See also ModMyiFone.com which has a ridiculous number of apps, including many of the ones in this video
The highlight of this for me is the accelerometer-controlled modulation in the synth, which also has a step sequencer built in:
The other well-known iPhone musicians are iBand, who have gained notoriety via YouTube as an ensemble of mobile Apple gadgets. Here’s an example of their videos, featuring music made entirely on iPhones (plus one iPod Touch), again via the awesome Palm Sounds.
I’m not sure what’s up with those fingerless gloves. I guess it’s, uh, cold where they are or something?
More ResourcesIt’s funny: while Apple crows about quality control and why they have to control their SDK and application distribution, an alternative, underground core of developers continues to offer strange and wonderful apps via a more democratic method — for those willing to hack their devices. (We’re no strangers to this phenomenon, having seen For more on what’s happening, be sure to check out:
Palm Sounds, the awesome blog that covers not only Apple’s mobiles but Palm, Windows, our personal favorite Nintendo DS, and other platforms. (I’m telling you, those full-featured Linux phones can’t be far around the corner.)
The iPhone SDK: APIs Apple Didn’t Want You to Know About [Jonathan Zdziarski for O'Reilly ONLamp.com]
iPhone: Open SDK vs Closed SDK by Erica Sadun for O’Reilly digitalmedia really says it all in the headline.
If you’re ready to jump in head-first, Zdziarski has literally written the book on "open" development for iPhone:
iPhone Open Application Development: Write Native Objective-C Applications for the iPhone
For using the iPhone as a controller, see my latest summary on CDMotion, where we’ve been tailing the iPhone-addicted artificial eyes:
iPod / iPhone Touch as Visualist Controller
And if you don’t have the cash for an iPhone, there’s always this route. Listen to the fidelity of that sound, man. So organic.
Tutorial: More iPhone/iPod Touch Control With Open-Source Pure Data
Cesare Marilungo has sent us a draft tutorial in development on using the iPhone / iPod Touch as a controller, via the open-source patching software Pure Data (Pd). He gives examples for both mrmr, the open-source project by Eric Redlinger here in NYC, and akaRemote.app from Masayuki Akamatsu (pictured). One advantage of akaRemote: you can transmit data to it for additional on-screen feedback.
This also isn’t a bad way to learn how to use OSC (OpenSoundControl) for communication. As you can see, it’s not hard at all — and this is patching OSC behaviors from scratch. Once you have X and Y coordinates, it should be easy enough to send MIDI messages to other applications that don’t support OSC, via IAC (Inter Application Communication) on Mac or a tool like MIDI-Yoke on Windows. (Linux and Windows users, note that the interface editor for mrmr is Mac-only.)
Using an iPhone or an iPod Touch as a music/multimedia controller (with example Pd patches)
Music Made from Microfiche, And Other Maker Faire Projects
Andrew Turley writes to share his microfiche-to-MIDI music maker, which he shared at the Maker Faire. The idea: take the humble library microfiche, and translate light and dark values into MIDI, fed to a Casio keyboard. Sound like a random idea? Well, it would be — except Andrew happens to be in a band called Microfiche. (Check them out on MySpace.) None other than IEEE Spectrum — yes, from the IEEE standards body that brings us stuff like FireWire (aka IEEE 1394) — got hands-on with his project; IEEE Spectrum’s Josh Romero named it one of his favorite musical projects at the faire.
Maker Faire Highlights: Making Music the Hard Way [IEEE Spectrum]
Andrew has more impressions of the Faire on his blog Pillowsopher:
I’ve been there for the last two days presenting some of my projects, such as:
- Unicorn Vs. Dolphin
- my stomp pad
- $2 multitouch instrument (based on the water-in-a-bag design by Erling Ellingsen)
- Rock Band Keynote
- the Microfiche Machine (light to MIDI converter for the band Microfiche)
- the LED VU Meter
Cool, but I’d love to do this with microfilm — especially with the film cranked up to full speed. Wheeeee— click, click … crap. Film came off the spool. (What, am I the only person who’s done old-fashioned library research?)
More Maker Faire Videos Make: Blog’s resident musicologist Collin Cunningham has a video with more of the music projects at Maker Faire:
Musical interfaces @ Maker Faire from Collin Cunningham on Vimeo.
Anyone else with fun Maker Faire reports, do send them our way. Sorry I couldn’t make it this year — but I’ll take this opportunity to finally edit all this footage I have from Yuri’s Night Bay Area, for more Greater San Francisco DIY Musical Goodness!
Control Music and Visuals with iPhone/iPod, Free Via Pd
Multi-touch controller goodness is now as close as your nearest iPod Touch or iPhone; all that remains is to hook it up to some creative music, visuals, or others. (I would prefer the iPod Touch for this reason; then you don’t have to worry about using it as a phone — draining the battery in the process — or needing AT&T service.)
Olle Holmberg has a new solution for using the Touch/iPhone as a controller, by translating input to OpenSoundControl (OSC) and, if you prefer, MIDI messages. He writes:
I was searching everywhere for a way to get my new iPod Touch to work like a wireless touch controller to Pd (and hence to everything else), but couldn’t find one — so I made one. It’s really just an OSC mapping for routing the default Mrmr “Performance.mmr” interface, but if you’re interested it would save you heaps of time, even though it’s not really anything difficult to make.
Mrmr is an “open protocol for mobile devices” for dynamically creating interfaces; we’ve covered it on Create Digital Motion, where vade has interviewed the creator, and we’ve seen it in action coupled with upcoming visual app 3L. Those solutions used proprietary software like Max/MSP/Jitter, though, whereas this works with the free and open source Pd. (We love Max, but having an alternative is good, especially if you just want to hook up your iPod Touch to Ableton Live or Reaktor, etc.) As far as I know, this should also mean compatibility with Windows and Linux, but maybe someone can verify that.
The Pd patch is below — homely but functional, and you can extend it if it doesn’t do what you need.
For more information and download of the first release:
PdiPod - Mrmr to Pd on iPhone & iPod Touch [on pissypaws.tumblr, Olle’s blog]
Pd Forum Announcement and Discussion
Files/download
DIY DJ Controllers: A Vestax VCI-100 With Real Vinyl
There are various ways to bridge the gap between vinyl records and computers, as we saw last week. You can cut records with digital timecode. You can build controller hardware that simulates the resistance of a motor, or mechanically control digital media using the turntable platter. And then there are the brute force methods, like strapping mice to turntables.
Squarely in the brute-force camp, our friend Ean Golden at DJ Tech Tools has added 7" records to the wheels on Vestax’s VCI-100 USB controller. If you want to do the same violence to your VCI-100 (I love how abused Ean’s VCI is looking, especially with those custom arcade buttons), Ean has a tutorial:
Add Records to your VCI-100 Jog Wheels [djtechtools.com]
The VCI still doesn’t feel like a turntable; I think it’s best thought of as something new and digital. And you do lose access to some of the controls. But I love that it’s customized in this way. Maybe I’ll add hubcaps to mine.
CSI: Chiptune - nitro2k01 Gets Scientific with Alleged Violations; Crystal Castles Responds
Game Boy musician nitro2k01 has taken on the controversy over Crystal Castles, the band that just joined the long line of artists recently appropriating sounds from the 8-bit musical underground.
Get ready, CSIs: nitro2k01 uses spectral graphs to try to demonstrate the Crystal Castles song "Love and Caring" is also ripped off, with beats borrowed from Covox’s "Sunday."
Crystal Castles and Chip Music Copyright Infringements [Gameboy Genius]
Crystal Castles responds to earlier allegations via the 8-bit collective forum. Representative Andy writes:
…songs with Lo-Bat samples were left off the CC album because we didn’t have the sample clearance. Many songs were left off the CD because we needed more time to clear the samples. We are hoping to have the songs on a future release (maybe a rarities/demos/remixes compilation) and would love to clear this with Lo-Bat.
Of course, this is not the way to go about things — and it’s a mistake artists make too often.
You’ll want to get clearance for a sample before you record a song, let alone before you post it to MySpace as Crystal Castles did. I’m also a bit suspicious of the way the band is conducting themselves in general (and again, this is all too common). When the band appropriated an image for album covers and t-shirts from artist Trevor Brown, they claimed then, too, that they hoped the artist would come forward. That’s either naive (it’s not the artist’s job to do that), or a way of intentionally trying to manipulate the artist into accepting the terms they want for licensing.
Further evidence that the band just wants to play stupid so they can do whatever they want: they’ve in fact strung along the artist when it comes to fees. (Check out Trevor Brown’s response on his blog.) So it seems the plan is this: use something, hope nobody notices, then since it’s "already out there", play cheapskates with them on fees.
Let me explain:
- It’s not legal. We can debate ethics all day, as the nitro2k01 story does, as have comments on CDM’s previous story. But here’s the simple version: it’s only legal if it’s explicitly cleared with the copyright owner, or you follow licensing terms (as in Creative Commons licenses).
- You will get found out. In the days of the Web, there’s a very short gap between the time when you use something and the owner finds out. This has even happened on CDM a couple of times; I try to be very careful, but once recently an image that hadn’t been cleared or attributed properly by one of our writers had to be corrected.
- You have alternatives. Part of the reason this debate is so silly is that there are plenty of ways of sampling — made easier by Creative Commons licensing — and other simple remedies, like making your own stuff or hiring techs and artists.
Oh, yeah, and then there’s the fact that Crystal Castles uses a logo that’s identical to Chanel’s (scroll down in Trevor’s post) says a lot.
Again, I don’t mean to single out Crystal Castles. The problem is, there’s too much of this in general. Artists are obligated to follow the law, and moreover, we have a better creative community when people behave ethically and respect each other’s work. So, I will vigorously defend the right of artists to watchdog these situations. And the problem is obviously not any one artist — whether Timbaland or Crystal Castles. (Hey, I don’t want to hear any anti-Canadian sentiments, either. Jeez. Canada is freaking awesome, so relax.)
Chiptune Music Theft Continues; Crystal Castles Abuses Creative Commons License
As using sounds produced on unusual 8-bit systems and game consoles grows in popularity, some artists are appropriating the music as their own. Sometimes, as with Beck, a well-known or better-marketed artist is using lesser-known artists for purposes of novelty. That alone has riled some in the hard-core chiptune community. In some cases, though, artists are resorting to outright theft. In the most recent case, part of the problem is people misunderstanding Creative Commons licenses, even though those licenses are designed to encourage sharing.
Is Creative Commons a safe license to use, or does it encourage this kind of theft? I think CC is actually a solution, not part of the problem – and this illustrates that.
Not Just Timbaland: Fitts for Fights SyndromeOnline music piracy is well known. But ready access to music online has led to a much more serious problem: digital plagiarism.
The best known case, of course, is the infamous 2007 Timbaland Controversy, in which Timbaland apparently stole musical elements from Finnish demoscene artist Tempest in the song Do It by Nelly Furtado. (See EM411 story, Wikipedia article.) But Timbaland isn’t alone.
At least Timbaland was using a sample; some artists steal whole songs outright. The notorious Norwegian duo Fitts for Fights performed entire sets stolen from demoscene/"microscene" recordings — and kept playing the stolen tunes live.
In April of this year, Laromlab released an entire album — every last track — stolen from other recordings. After CMJ reported the story, widely discussed on chip community 8-bit collective, the "artist" was forced to admit the entire album was a "hoax." (Thanks, Peter Swimm, for the tip.)
In fact, the track record here demonstrates that, for all Timbaland’s press as the most famous figure involved, micromusical plagiarism is rampant. It’s not just geeks getting defensive; there’s something to this, fueled by the novelty and apparent obscurity of the music. (See also: an ongoing thread on Pouet.net.)
Crystal Castles and Creative Commons The real Lo-bat, please stand up. Lo-bat, framed by Voltage Controlled’s visuals, at Blip Festival 2007. Photo: Joshua Davis, aka Bit Shifter, via Flickr.The latest episode combines 8-bit musical plagiarism with an abuse of Creative Commons licenses. Crystal Castles is a Toronto-based band that’s gotten quite a lot of positive press for their use of 8-bit sounds, including a keyboard with an Atari chip. (And there’s the source of the problem: this stuff is "hot" partly because it’s novel to mainstream press.)
Unfortunately, some of Crystal Castles’ sound apparently isn’t their their own.
8-bit collective again noticed something is amiss, this time with their track "Insecticon." Far from simply sampling a track, the tune rearranges entire musical contents as the basis of the new tune. (Many in the 8-bit collective community at least claim they’re pro-sampling.)
There’s a difference in this case, though: the tune in question is Creative Commons-licensed. It’s possible Crystal Castles thought, incorrectly, that that meant "free." However, the CC license used specifically requires attribution, non-commercial use, and that the derivative work be released under the same license — that’s three strikes against Crystal Castles. The GPL license used in open source software has similar stipulations, and neither license means something isn’t protected by copyright law — the maker of something is still the copyright holder, and uses those rights to define the way in which they want their work used and shared.
Noted chiptune musician Marc Nostromo (M-.-n) writes us with a detailed explanation:
1. There is an unreleased track of Crystal Castles called ‘instecticon’ that borrows whole chunks of belgian artist lo-bat’s work.
Here is crystal’s track:
Insecticon
and here is lo-bat’s
My Little Droid Needs a Hand
Even tho the original track has been pitched down and chopped, there is no doubt it’s the same. Gameboy sounds are hard to get and the chances of getting the same complex sound lo-bat can get is absolutety zero.
The track is also featured on CC’s record label myspace
http://www.myspace.com/liesrecords
and although it NOW says lo-bat Vs. CC, it wasn’t before the story got found out:
http://discodirt.10pm.org/insecticon.png
Another ‘unreleased’ track of them ‘bitter hearts’ is just a mash up of several lo-bat tracks with ugly drums on it.
http://www.youtube.com/watch?v=j4vWlbO_qoQ
2. There are two aspect in this.
A) The first is obviously that Crystal Castles broke (and still does) the creative common license that the track was released under. The license specifies that the track can be used, remixed and transformed under the following conditions:
1- Attribution. You must give the original author credi t
2- Non-Commercial. You may not use this work for commercial purposes.
3- Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one
In this case, non of the points have been respected.
It’s quite a big deal since a LOT of artists are trusting creative commons and this story puts the license to doubt, since it seems people can break it and use other people’s work to look cool or build a hype. Even if lo-bat’s work has not been directly used for commercial purposes, it certainly has been used to build the image that they were out there, build press and get visibility.
B) Crystal Castles has been getting a lot press using the image of getting sounds nobody did before by using modified old console chips and is somehow stealing the whole ‘concept’ that the chiptune community is based on, and now we discover that rather than thanking the very own ground of this, they actually ripped the guts of it.
It’s actually not the first time they steal someone else’s artwork, there’s been quite a big issue about them using someone else’s drawing for their own stuff.
The artwork example is a good one. In that case, Crystal Castles "found" an image that they decided to use without credit for promotional materials in the hopes that "the artist might reveal themselves." Then, when that artist did reveal himself, it seems the band strung him along about payment and used the artwork on everything from an album cover to t-shirts without permission. (Hint: if you’re a band and think you might yourself get into similar trouble, put it in writing and avoid fights. Well, unless you’re trying to rip off the artist, in which case, uh, behave like Crystal Castles?)
They Fought The Law And The Law Won CC badges, photographed by ryanne lai hiu yeung.I’d like to respond to the concerns about CC.
This isn’t the first time Creative Commons itself has been under scrutiny. Virgin Mobile got into trouble when it used Creative Commons-licensed images from Flickr in an ad campaign. (See discussion on Creative Commons’ site.) That case was similar to this one:
1. Virgin didn’t follow the license terms. They simply assumed the CC-licensed stuff was "free" and violated specifics of the license.
2. A CC license doesn’t mean you’re magically above the law. In Virgin’s case, the bigger problem was that the CC license doesn’t excuse you from the need to get a model release, legal permission to use someone’s image. When people in the photos found themselves plastered around the city without their permission, they were understandably upset — which is why the laws protecting people are in place to begin with. Now, I’ll admit, this is one rule that gets regularly ignored — but that doesn’t change the law, and it seems if you were plastering someone’s image on bus stops everywhere, you’d be more than typically cautious.
CC, of course, isn’t to blame, and far from discouraging people from using CC licenses, I think this illustrates the need for them. Bottom line:
- CC isn’t the problem. Works released under a traditional copyright are just as susceptible to abuse as works released under a CC license. These rules are tough to enforce sometimes — but that doesn’t mean they’re not the law.
- You still own what you make, for a reason. International and national laws protect creators from other people abusing their work. Copyright law came about because creators’ livelihoods were threatened by people stealing their output. Just because something isn’t a physical object doesn’t mean it isn’t theft if someone else takes it, especially if they call it their own. These laws hold even if you use "free", open source licenses or Creative Commons licenses. They give you the freedom to share your work in the way you want. Even the most radical advocates of these licenses believe in that right. Anyone who thinks they’re above the law because of a license is dead wrong.
- The best enforcement is publicity. True, online access is making this kind of theft more common — but it’s also making it easier to track. Websites helped publicize all of the cases in this story. They didn’t always result in financial damages, but they did help put credit where credit was due, and often stopped the infringing activity from continuing.
- Creative Commons is helping, not hurting. By raising the visibility of copyright issues and specific licenses, CC is activating awareness of these issues. True, some people misunderstand CC licenses as meaning something is "free" — but that’s the point of CC. People assume anything online is "free" for their use. CC puts that responsibility back in the hands of the person making the stuff, and gives them choices about how something will be used (will it be non-commercial, will other people be allowed to remix their work, etc.)?
- Sharing is good — and you shouldn’t have to choose between sharing and your rights. The whole reason for Creative Commons is that people want to share their work, but they want some basic rights: they may not want someone making money off the result, and they will almost always want credit. The whole point of CC is that it’s your legal and ethical right to make those choices for what you’ve made.
I haven’t done it literally because I haven’t gotten around to it, but it’s time for CDM to put its license where its mouth is. We’ve already released images and videos under a Creative Commons license, and this week we’ll be changing the license for all content on the site to a Creative Commons license. (I’ll update the footer with copyright notices on all our sites soon.) The thing is, traditional copyright rules unfortunately haven’t protected us in the way we’d like anyway; it doesn’t stop people from re-purposing RSS feeds for spam blogs, for instance. But for people who do obey the rules, we’d like to encourage sharing. We’ll be working on new projects that, beyond my usual ramblings and rants, could really benefit from this license. Stay tuned.
And if you have questions about CC in general, I have some contacts that can elucidate some of these legal issues. So stay tuned — we’ll follow up on this story, and on CC legality in general.
Remember, your source for all things Creative Commons — including friendly search engines that help you find content like this Flickr images — is creativecommons.org.
Another Free NIN Release: Give Away the Download, Sell the Vinyl?
Nine Inch Nails are back with another free release; this time, it’s an upcoming album release called "The Slip". And NIN continue to give us the kinds of formats we like, with the income this time coming entirely from physical sales:
the music is available in a variety of formats including high-quality MP3, FLAC or M4A lossless at CD quality and even higher-than-CD quality 24/96 WAVE. your link will include all options - all free. all downloads include a PDF with artwork and credits.
for those of you interested in physical products, fear not. we plan to make a version of this release available on CD and vinyl in july. details coming soon.
Okay, 24/96 WAV files seem sort of like overkill, but it’s nice to have these other options.
Updated: It also seems that NIN has used a Creative Commons attribution / non-commercial / share alike license, so you can remix their track for non-commercial purposes, free. (That’s quite a lot more generous, I’m afraid, than Radiohead in their remix contest — the objection from many observers wasn’t just that Radiohead was charging for the stems of “Nude” separately, but that they retained copyright ownership to remix artists’ work.)
One thing no one seemed to mention about the previous NIN release Ghosts was that the content of the music had taken a different and presumably non-commercial direction, meaning the new distribution method was basically a necessity. I enjoyed that direction, and a lot of you evidently did, too.
But judging by the way this is spreading through the Web, I think we’ve learned that there’s a three-step method to making music distribution a success: 1. give people something free, then hope for sales of something else, 2. give them access to the formats they want, 3. be Nine Inch Nails. Now if only #3 were a bit easier.
Mapping Brick and Mortar Music Stores Worldwide
For all the access we now have to online commerce, items like music instruments sometimes demand real-world interaction. (And you know how much I love Real World things.) Tom at Music Thing has polled readers there to find out where surviving music shops live around the planet. You can take a look at the map, and add your own locations.
The results are heavily tilted toward acoustic instruments, naturally, though they happily go well beyond the expected Sam Ash and Guitar Center fare. I’m curious about shops which specialize in electronic gear — analog, digital, old, modern, software, whatever. Of course, not every city can be lucky enough to have a Robotspeak, which is basically CDM heaven (or credit card Hell, depending on how you look at it.) If you do have an electricity-friendly shop, though, let us know, and I’ll add it to my Desired World Tour Destinations list; point it out in comments here.
If you have a shop near you, no matter how small, be sure to mark it!
CDM Asks: Digital Music + Beautiful Weather? (Go Play On a Lake!)
CDM traffic has taken a sudden plunge. Now, it could be all those digital DJ stories (um, sorry about that), but based on past experience, we tend to see a dip in readership whenever the weather turns lovely (which also happens to coincide with the end of the semester, a big deal for the many readers in school). I, for one, love the outdoors (despite what you might suspect reading this site), and absolutely encourage the trend! (And if you’re just studying for exams, I’ll send you positive Brain Energy.)
But that got me thinking. I think for creative health it’s important to spend some time out waterskiing or birdwatching that isn’t musical time. But what about those time when you have music making to do and you have to reconcile it with pretty outdoors time? Have you found a mobile setup that you take with you to the park? Let us know. Maybe I do need one of those HP Mini-Notes like our friend Brad just picked up. Some micro PC, solar power … sounds rather nice, right?
And if you’ve got an image of you, a keytar, and a surfboard, or perhaps a solar array powering a mountain-top Reaktor programming session, send them our way!
Updated:
That didn’t take long! Here’s Soundfreaks playing, complete with keytar and Speedo, on a lake outside Munich. Nice one, guys. Now, I just need a waterproof computer…
Digital DJ Controllers: A Hybrid Numark Turntable, Stanton Sans Vinyl
Since this week has become Unplanned Unofficial Vinyl Week, I might as well keep going. Vinyl with printed timecode is just one path. Here are two examples (one recent, one upcoming) of products that have found other means of connecting digital sound to the turntable. If a product like Traktor Scratch or Serato Scratch Live represent the maturation of the integrated vinyl + hardware + software solution, these two tools virtualize the turntable experience in other ways. And they demonstrate just how much control technology can change in music, turntable or no.
The Numark X2, above, as pointed out by beatfix in comments, is a hybrid of two approaches. It’s a conventional turntable (meaning you can actually hook it up to an amp and hear something, which isn’t the case with timecode-encoded vinyl). But it also uses the turntable to manipulate an MP3 CD. Now, obviously, Numark has missed the obvious next step: why not transmit control data to a computer instead of a CD? The X2, with a street well below US$1000, isn’t new; it’s been around a couple of years. But I’m still waiting for the concept to be applied to a computer output. (Anyone?)
In the opposite direction, the Stanton Control System, unveiled at NAMM in January and due to ship in June, does away with the turntable. The deck, the SCS.1d, simulates the feel of a turntable with a high-torque motorized platter and even a motorized pitch fader. Personally, I love this — and think it could be a sign of other, non-DJ controllers with tactile feedback. (You heard it here first. Uh … but I do expect that to take a while, as tactile control design is hard.)
But the turntable has some control features of its own: trigger pads, LCD scribble strips, encoders, transport controls, and preset triggers and navigation keys. They look a little odd, honestly, on a faux turntable, but it does save some space and gear.
The SCS.1m on left is a traditional mixer control surface with LCD "scribble strips" (reminds me a bit of the Novation keyboards) and endless encoders with a light-up ring (as we’ve been seeing various places.) The mixer controller is also a FireWire audio interface with mic and phono ins and dedicated headphone out, plus a footswitch input. That might win the hearts of some Ableton Live users who aren’t necessarily DJs.
This answers what Stanton has been doing post-FinalScratch. With that system defunct, what the Control System does is get you into whatever software you happen to choose. It works with Traktor Studio (the non-Scratch version of Traktor), Ableton Live, Deckadance, and MixVibes.
Cost: US$1499 for the deck, $999 for the mixer. And you can see the problem — a real turntable might be cheaper. But then, given what DJs make… hey, even a few VJ gigs might make it worth it if you really wanted it.
Part of why I find all of this interesting, even without being in the market for such a device myself, is what it says about controllers. The DJ market ought to be fairly predictable at this point, theoretically. And yet here are two examples of products that suggest that even conventional DJing, with a pre-defined set of basic techniques and hardware, can become unpredictable with the addition of a computer. As people struggle to define what a controller might look like for a laptop artist or musician using software like Ableton Live, I think the possibilities become even more wide open.
But then, that’s the fun of it.
I just want to see more high-torque motors in stuff.
Ghetto-Fabulous Digital Vinyl: Make a Mouse Into a Turntable
Scratching with a mouse just doesn’t feel right. One solution, as in FinalScratch and other products, is to print timecode onto the vinyl. But then there’s the direct approach: strap that mouse right onto your turntable and hit the club!
That’s just what the DIY-oriented community of users of terminatorX have done. terminatorX is a fully open-source scratch synth on Linux, with support for files like OGG, MP3, and WAV, and even (recently) Linux’s open stereo plug-in format, LADSPA. terminatorX lacks fancy features like support for timecode-printed vinyl, so users take a more literal approach to melding mouse and turntable.
Practical? Well, not especially. But fun? Heck, yeah. (Added benefit: a couple of these are far lighter and smaller than a real turntable.)
Necessity is definitely the mother of invention:
- Some of the projects use a series of belts to connect rotation mechanically to the mouse apparatus
- Toqer worked with a DIY optical sensor apparatus; several of these use optical sensors on the mice to keep from touching the records (thus making these even kinder to records than an actual cartridge would be)
- A number of projects feature full-blown motors and entirely-concealed mice
- Adam King built an entire DIY turntable with a mouse connected inside the unit (pictured, top)
- My personal favorite, Fernando S. Fabreti took the brute-force approach and put a mouse directly on the tone arm. (below) Insane. Brilliant.
More projects, photos, and links to specs and how-to instructions (I imagine you could do damage with ideas like this using other software, or even applications other than turntables):
This should also leave you more than typically safe from stepping on any N2IT/FinalScratch patents. Thank Douglas Englebart for this one.